Pedicure
Tired of your toenails being the bane of your very existence? Are they so hideous that a Kobold won’t even give you a second look? This little doozy of a spell is your new best friend! At low levels, it will keep your toenails shapely and polished. At mid-levels you will gain access to every shade of polish for any special occasion. At high levels, your wiggly stability appendages will become masterful works of art! Cast it often! Cast it now!
Creature Observation
This is the basic skill that all blue magic is based upon. It allows you to steal the natural skills of other creatures and mimic their abilities through magic.
Creature Observation Subskill – Clarity unlocked!
You have seen and faced hundreds of creatures. You will now gain a greater level of understanding when Observing them. You can see the information on creatures within 1,000 levels of your own.
Force Learn
Force Learn is the spell form of Creature Observation. By channeling mana into your eyes, you are able to form a magic connection with what you are trying to observe. This works by greatly increasing your focus and giving you a glimpse into the spectrum of magic.
Mana Sight
Mana flows through all matter. Activation will allow you to see the mana in things at the cost of mana per minute. The more mana the more intuned you are will the world.
Explosive End
The moment before death you will have the option of directing your remaining mana into a finale of fireworks, injuring the targets you set your sights upon.
Note: After you have used this spell you are dead. There is no way to cheat death and watch the cool effects of Explosive End; dead is dead. If you just so happen to know someone with a resurrection spell, then perhaps, but you will still probably miss the show because of the long cast time of such spells.
Cleanliness
Use mana to clean your body. Its ability to clean and disinfect grows with level. At the highest level, this can even be used to cleanse bacterial diseases.
Pedicure
Tired of your toenails being the bane of your very existence? Are they so hideous that a Kobold won’t even give you a second look? This little doozy of a spell is your new best friend! At low levels, it will keep your toenails shapely and polished. At mid-levels you will gain access to every shade of polish for any special occasion. At high levels, your wiggly stability appendages will become masterful works of art! Cast it often! Cast it now!
Pain
This is the intermediate skill that sends waves of pain throughout the nervous system.
Stun of 10 seconds
Lesser Pain Resist
You have a small amount of tolerance to the status effect, Pain.
Scourge of the Pest
Become just as hard to catch as pesky rat! With unreal agility and the flexibility of a master contortionist, you are now able to manipulate your body when in a tight spot to scurry to safety. This spell is passive.
Decay
Through careful observation, you have understood Blue Magic: Decay. This spell stacks with itself and other corrosives.
Against non-living objects or creatures, this weakens and even destroys the target with enough time.
Against the living, this spell weakens and can cause harm. In time, because of a living creature’s ability to self-repair, the spell will be overcome.
Necrotoxin
This spell allows the user to apply a flesh-eating toxin to a weapon or to spray it at your victim.
Note: Creatures without flesh are immune.
Invisibility
Through invisibility you are able to fade into a true ethereal state.
Fades in and out of invisibility depending on your speed of movement, skill and magic use.
Shadow Step
Manipulates shadows to make you difficult to see.
Skeleton Warrior’s Shield
You have understood the magic nature of the shield of the Skeleton Warrior. A thick bone shield is summoned at the casting of this spell.
Cost 50 MPM
Skeleton Warrior’s Sword
You have understood the magic nature of the sword of the Skeleton Warrior. A sharp bone sword is summoned at the casting of this spell.
Cost 50 MPM
Skeletal Breast Plate
You have understood the magic nature of the sword of the Skeleton Champion. Hardened bone forms over your torso giving you a strong and well-fitting armored shell.
Cost 100 MPM
Skeletal Armor
When Skelton Warrior’s Shield, Sword and Skeletal Breast Plate merge they big you a full bodied suit of armor with the shield and sword in combination.
Skeletal General’s Defense
Full bone platemail combines with Skeletal General’s Helm to form full body and head protection. You also get to look awesome!
Stone Skin
When activated, your skin solidifies into stone, leaving you hard as rock and immobile. If you cast another spell, Stone Skin is immediately deactivated.
Dark Vision
When cast, the world of shadows is revealed to you and the contrast between greys and black becomes much more refined. The distance in which you can see will improve as the spell levels.
Fluid Body
5% resistance to physical damage
Your resistance will grow as the spell levels
Fluid Mentality
5% resistance to magic damage
Your resistance will grow as the spell levels
Blue Magic – Undead Dominance (Novice)
Unlike Raise the Dead, you are able to both bring the dead to life and command those that are already raised unless the being is directly controlled by the necromancer. The level of undead you can control or raise depends on the level and rank of the spell.
Animation
When used, you gain the ability to create and control a Golem. As the spell levels up, you will be able to manage more than one. The abilities of the Golem will depend upon the level of the spell and the item consumed in its creation.
Requirements:
Earth Golem – Ore, or refined ore. Different ores give the Golem different characteristics.
Wind Golem – Pure source of gas. Different gasses give the Golem different characteristics.
Fire Golem – Fire. What is fueling the fire will give the Golem different characteristics.
Ice Golem – Ice, Water, or Vapor. The different forms of water and the water’s make up will give the Golem different characteristics.
Note: For more advanced Golems or Golems using other than base schools of magic, experimentation is required.
Canine’s Sense of Smell
You no longer have to depend on sight as your primary sense for experiencing the world. You will now be able to better categorize and distinguish smells.
Stench
Invited to an undead block party? Here’s the latest in aromas to die for! Now is your chance to smell like all the cool corpses!
Teeth Whitening
A passive spell that will ensure your teeth stay healthy and white. This spell costs no mana but will cease to work if the user dies.
Bat Form
Capable of turning into a bat form. All spells and stats remain available in this form, but the stronger you are the larger the bat. Stealth becomes harder the higher the Strength and Constitution, but Invisibility is possible.
Cold Resist (Novice)
The ability to resist cold damage. This skill grows as your spell levels and increases in rank.
Vampire’s Might
Novice Blood Drain evolves into its truest form. By draining a creature’s blood, the power gain can be applied to Heal, Mana and attribute points. Must continue to consume blood for your power to not fade over time.
TaiToe Fungus
Grow toe fungus at will! Whether you like it for decoration or just to season your favorite dish, this delightful little spell will make sure your feet are the talk of the cave bog!
Tail Regrowth
If your tail is severed, at the expense of mana, you are able to regrow your tail.
Note: If you do not have a tail, or want to manipulate your tail to possess talons, claws, or pinchers, this spell must reach its final level.
Tooth Extension
When chewing into your prey, you are now able to extend your teeth for a deadlier bite.
Mating Call
When triggered, Mating Call allows you to mimic the mating call of other creatures.
You have unlocked an additional subskill of Mana Sight!
In order to mimic a creature’s mating call, you must observe them for an extended period with Mana Sight. The length of time depends on the level and Intelligence of a creature.
Fear
An aura of bloodlust terrifies all of those caught in its influence. Its effects grow with level. Does not affect those with a strong will, rage, bloodlust or high focus.
Alpha Bolt
A sphere of neutral magical energy with the force to knockback a target when cast.
True alignment neutral base damage 500
Cost 500 MP
Alpha Bullet
Neutral magical energy compressed into a small bullet and launched at high velocity.
True alignment neutral base damage 400
Cost 200 MP
Alpha Bomb
Neutral magical energy is gathered at one point and compressed. I can be thrown, but the more magic channeled into the spell the less stable it is.
Flamethrower
A stream of flame is propelled magically from the casters mouth. The range is 5 meters and the span is 5 meters.
Fireball
An explosive ball of flame is propelled magically from the casters mouth.
Lesser Wail of the Banshee
Sonic damage expelled through one’s cry. Dead mages who are resurrected for whatever unknown evil become ghouls and have this ability naturally.
Acid Breath
When cast, a thick cloud appears. There are three ranks. Each rank changes the mist’s properties. Rank 1 causes watering of the eyes and difficulty breathing. Rank 2 can incapacitate if enough is breathed in. Rank 3 melts the flesh of any creature it comes in contact with.
Note: Mana must be channeled to extend the range of the spell.
Ice Shard (Novice)
A large ice shard is propelled at your enemy. The number of shards and your ability to manipulate them grows as it levels. One additional shard for each 10 levels while in novice rank.
Magma (Colossal)
Basaltic Magma
Spell Cost – 2,000,000 MP
Andesitic Magma
Spell Cost – 1,000,000 MP
Rhyolitic Magma
Spell cost – 500,000 MP
Mighty Maul
At the cost of 1,000 Endurance, you are able to strike a single blow with the equivalent of 500 lbs. behind it.
Succubi’s Caress
Through physical touch, you are able to drain the mana from a creature.
Seduce
This grants you an aura that triggers the release of oxytocin. Your target will feel drawn to you and have a sudden desire to have your affection.
Lesser Devour
By consuming a creature recently deceased, you are able to leech some of the power they had in life. As its level increases, Devour will increase in the amount of power it can leech.
Shapeshifting
You have unlocked a hidden aspect of Force Learn sub-spell, Steal Image.
Steal Image works automatically when Force Learn is cast.
You are now able to take the shape of any creature you have successfully used Forced Learn on and stolen the full Essence of Blue Magic from the creature.
You will receive bonus stats when transformed depending on the creature’s natural base stats.
You will have full access to your spells, but any spell that you use may harm you in your transformed form if it is weak against the school of magic you use.
Each form will have the ability to level up and undergo creature evolution.
Exception #1: You must have access to the creature’s base school of magic. Example: You must be able to cast Ice Magic in order to shapeshift into an Ice Elemental. Note: If you learn a new school of magic, old creatures you have already stolen the Essence of will become available to you.
Exception#2: You must have enough mana to sustain the creature’s base form. The larger and more powerful the form, the more mana it will take to sustain it.
Note: If you run out of mana during Shapeshifting you will revert to your true form.
Primordial Cat
Level: 1
Cost: 100,000 Mana Per Second
HP: NA (See Magma Manipulation.)
Strength: +5,000
Dexterity: +5,000
Special Abilities: Body of Magma, Magma, Manipulation, Magma Regeneration.
Body of Magma: Your body is transformed into one that consists entirely of magma.
Magma Manipulation: Because your being exists within a magma state, you have full control over the magma itself. Harden or soften your body at will.
Magma Regeneration: If magma is displaced from your body, you are able to return to your Primordial Cat form indefinitely, unless 75% of your magma is lost.
Note: You do not take damage to your HP. Any attack that removes or separates magma from your body leaves you weaker.
Next Level:
Cost: 99,100 Mana Per Second
+50 Strength
+1% Strength
+50 Dexterity
+1% Dexterity
Werewolf Form
Level: 1
Cost: 3,500 Mana Per Minute
Strength: +500
Dexterity: +500
Constitution: +500
Intelligence: -50%
Wisdom: -50%
Special Abilities: Bloodlust, Regeneration.
Bloodlust: When faced with battle, the lust for blood has a clouding effect on the mind, making it difficult to think of anything other than your prey.
Regeneration: Your HP Regeneration is three times higher than your natural state.
Next Level:
Cost: 3,470 Mana Per Minute
+5 Strength
+5 Dexterity
+5 Constitution
Intelligence: -49%
Wisdom: -49%
Hell Hound Form
Level: 1
Cost: 10,000 Mana Per Minute
Dexterity: 1,000
Special Abilities: Flame Breath, Fire Aura, Turn Up the Heat.
Flame Breath: +1,000 Fire Damage/2,000 MP
Fire Aura: Passive. +5 Fire Damage/Per Minute.
Turn Up the Heat: For every 100 Mana Per Minute, an additional +5 Fire Damage/Per Minute is given. Maximum damage, 500.
Next Level:
Cost: 9,900 Mana Per Minute
Flame Breath: +1,000 Fire Damage/1,985 MP
+40 Dexterity